Carol the wildcat is slightly slower but has faster attacks, and can wall jump or even summon a motorcycle to help her navigate the levels. She also has a sort of double jump / whirlwind attack to gain some extra height, and has a few punches and kicks to boot. The dragon Lilac is the fastest and has a Dragon Boost that lets her shoot off in a burst of speed. There are three playable heroes, all of whom have different abilities and traits. Still, at least the characters themselves are well realised. The dialogue doesn't help as it's exceedingly cheesy, and the voice acting is passable but the audio mix is all over the place, with some voices much quieter than others. The story ends up being slightly confusing, though you are able to get the gist. As a set-up, it's okay, but the execution is not quite there. Our protagonists become involved when they rescue Torque, a "Chaser" who informs them of Brevon's sinister plan. He plots to manipulate the nations into war in order to steal the stone for himself. An evil warlord named Brevon crash lands on the planet Avalice, and so seeks the power of the Kingdom Stone, an ancient artefact that provides energy to the three kingdoms. The story adds to this, although it's not the game's strongest aspect. However, while it wears its influences on its sleeve, developer GalaxyTrail has merged everything together seamlessly, resulting in a nostalgic-yet-fresh experience that maintains its own identity. Taking inspiration from a huge range of 16-bit era action games, Freedom Planet plays like a montage of all your favourite aspects from the likes of Mega Man, Gunstar Heroes, Ristar, and, it must be said, Sonic the Hedgehog. The good news is that, pleasingly, it was worth the wait. Nearly three years after its initial launch on PC, the Kickstarted retro sidescroller has finally arrived to provide some pixelated platforming action. With a sequel already announced and well into development, it's fair to say we PlayStation folk are a little behind in playing Freedom Planet.
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